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With so much free competition out there, it’s a wonder that some smaller companies still try to do it. Most MMOs have struggled to build a large player base with monthly subscriptions in the last few years. We’re just glad that Nexon didn’t try to release through a third party publisher when all of our friends are already gaming on Steam. There was no doubt that TOS was going to get the upvote from the Steam community.
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TOS wastes no time targeting the larger PC audience IMC Game’s support of fans and fansites is something we only wish more developers would get enthusiastic about. Check out this fun dungeon crawl.Īctive comments and responses are a reminder that our opinions matter. Through blogging and facebook, players have been able to establish a fan community well before the project was even playable. Developers have been very consistently posting as much information as possible about the game’s development since day one. IMC Games knows how to keep an audience captivated. While TOS looks like it’s taking a lot of its inspiration from the MMO classic, the game innovates and progressively pursues to captivate a more global audience with its fresh ground-up approach to create something completely original, worthy of standing on its own.
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Many otaku gamers spent timeless hours with these pixelated heroesįans of the long running Ragnarok Online have been hungering for something like TOS to come along for nearly a decade now. TOS, originally Project R1 (named after Ragnarok) is IMC Games fresh start in a campaign to captivate MMO gamers worldwide. Tree of Savior, often thought of as the spiritual successor to Ragnarok Online is changing the rules of the anime MMORPG scene by adding new focuses to gameplay while retaining the hearts of loyal RO fans. We’re going to tell you why Tree Of Savior is building our expectations. In a world plagued by stamped out mediocre MMOs Tree Of Savior shines through a wave of WoW clones and mindless pretty grindfests.
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